Unit 73 - Sounds
1/5/19
what is sound,
Background noices, aircon,white noise, ocean
sine wave
5 hz - 10 khz
dolphins hear 200 khz
amp is height
wavelength is the length across
wavelength = frequency , hertz
measeaurement = lamda - lamb shanks
humans 20hz - 20khz
high and low frequency
500 times a second = 500 hertz
pitch
A middle c is a frequency of 261.6 Hz can play by acoustic guitar and piano
timbre
tone colour
qualities of me sound
vibration of harmonic at the same time as the pitch
strength proudnce timbre
timbe - the character or quality of a musical sound or voice as distinct from its pitch and intensity.
When hitting a triangle and playing a paino when can tell the difference
loudness - voice 5.5 ppm, sfx 4.5ppm, music 3.5 ppm measured in dB
Foley Book
Sound Sources -
The sound waves are generated by a sound source, such as the vibrating diaphragm of a stereo speaker. The sound source creates vibrations in the surrounding medium. As the source continues to vibrate the medium, the vibrations propagate away from the source at the speed of sound, thus forming the sound wave.
music) piano how?, original
sfx)) surface striking
Voice acting
foley
sfx is the process of using items to build up the sounds inside the game. For example using acoconuts to simulate a horse moving.
Voices are made through the voice actors read the lines off the script into the mic which is then used to overlay on the character their playing .
fire emblem awakening
08/05/2019
the purpose of video game sound -
Game audio -
Voice - Rakans voice lines in league of legends
sFx - Rakans grand entrance sfx
Music - Animal crossing soundtrack
Psycuology -
sound needs to be in parts
calm - Flowing rivers, with trees russling in the wind
Music - a calm lute playing smooth tones to add basic background noise in the forset area.
sfx - a flowing river will add the calm affect
voice - David attenbough's voice narroting over the whole thing
ieza
Mount and blade: warband
Sound sources
companys, sound libarys, buy the sounds, foley, voice acting, software (audicaty, protools, garage band)
ieza-
Interface - foley
Effect - sound company and voice acting
Zone - Sound company (SNKStudio)
affect - Sound Libary
15/05/19
cardioid - directional, little sensity from behind
bidirectional microphone - 2 sources e.g. i/ver i/vee
omni microphone - 360 sound recording
shotgun microphone - a long way away
room size 12ft by 16ft and no chairs with wheels
For voice acting
A Script
Cardioid Microphone
Record
Lossy/ lossless
.ac3 lossy - dolby 2.0
.wav - pc
.ac3 - mac
.flac - lossless
Limitations -
Time
Money
Knowledge
Speaker
bose
denon
headset -
logitech
size matters
lossless = under 500mb
lossy = 50mb or less
Here is the software adobe Media encoder
Legal issues with sounds.(gaming and music)
Copyrights
Pegi Rating for gta V is 18 https://pegi.info/what-do-the-labels-mean
Fallout 4 sued for classic music
Technical sounds - sound waves
psychology of players - the effect of music
audio enviroment - (What is this?)
sound sources - strings, vibrations
purpose of music - whats difference does music make
Legal issues for music (Voice, SFX, and Music)
methodology - sound software hows it made, microphone
compression of gaming audo - lossless lossy
audio limitations - 5.1 surrond spund whats realite to gaming link to system limits
recording system (include 7.1 as well and other limitations)
Thank Jordan, very cool
good amount of detail but not enough examples
Why am i using this sound.
Where is this sound for.(Non-digetic or digetic)
IEZA
metholodgy
anaylze
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