Unit 73 - Sounds



1/5/19

what is sound,

Background noices, aircon,white noise, ocean
sine wave
5 hz - 10 khz
dolphins hear 200 khz
amp is height
wavelength is the length across
wavelength = frequency , hertz
 measeaurement = lamda - lamb shanks
humans 20hz - 20khz
high and low frequency
500  times a second = 500 hertz

pitch
A middle c is a frequency of 261.6 Hz can play by acoustic guitar and piano

timbre
tone colour 
qualities of me sound
vibration of harmonic at the same time as the pitch
strength proudnce timbre 
 timbe - the character or quality of a musical sound or voice as distinct from its pitch and intensity.
When hitting a triangle and playing a paino when can tell the difference

loudness - voice 5.5 ppm, sfx 4.5ppm, music 3.5 ppm measured in dB 


Foley Book
Sound Sources -

The sound waves are generated by a sound source, such as the vibrating diaphragm of a stereo speaker. The sound source creates vibrations in the surrounding medium. As the source continues to vibrate the medium, the vibrations propagate away from the source at the speed of sound, thus forming the sound wave.
music) piano how?, original 
sfx)) surface striking
Voice acting 
foley
sfx is the process of using items to build up the sounds inside the game. For example using acoconuts to simulate a horse moving.
 Voices are made through the voice actors read the lines off the script into the mic which is then used to overlay on the character their playing .
fire emblem awakening

08/05/2019

the purpose of video game sound -
Game audio -
Voice - Rakans voice lines in league of legends
sFx -  Rakans grand entrance sfx
Music - Animal crossing soundtrack

Psycuology -
sound needs to be in parts

calm - Flowing rivers, with trees russling in the wind
Music - a calm lute playing smooth tones to add basic background noise in the forset area.
sfx - a flowing river will add the calm affect
voice - David attenbough's voice narroting over the whole thing


 ieza
Mount and blade: warband
Sound sources
companys, sound libarys, buy the sounds, foley, voice acting, software (audicaty, protools, garage band)

ieza-
Interface - foley
Effect - sound company and voice acting
Zone - Sound company (SNKStudio)
affect - Sound Libary







15/05/19

cardioid - directional, little sensity from behind

bidirectional microphone - 2 sources e.g. i/ver i/vee

omni microphone - 360 sound recording

shotgun microphone - a long way away

room size 12ft by 16ft and no chairs with wheels

For voice acting

A Script 
Cardioid Microphone
Record 




Lossy/ lossless

.ac3 lossy - dolby 2.0
.wav - pc
.ac3 - mac
.flac - lossless

Limitations -
Time
Money
Knowledge

Speaker
bose
denon

headset -

logitech

size matters

lossless = under 500mb
lossy = 50mb or less



Here is the software adobe Media encoder








Legal issues with sounds.(gaming and music)

Copyrights
Pegi Rating for gta V is 18 https://pegi.info/what-do-the-labels-mean

Fallout 4 sued for classic music

Technical sounds - sound waves
psychology of players - the effect of music
audio enviroment - (What is this?)
sound sources - strings, vibrations
purpose of music - whats difference does music make
Legal issues for music (Voice, SFX, and Music)
methodology - sound software hows it made, microphone
compression of gaming audo - lossless lossy
audio limitations - 5.1 surrond spund whats realite to gaming link to system limits
recording system (include 7.1 as well and other limitations)

Thank Jordan, very cool


good amount of detail but not enough examples



Why am i using this sound.
Where is this sound for.(Non-digetic or digetic)
IEZA
metholodgy
anaylze




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