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Unit 2 - Communication Journal - Magazine (printed, dated,author) There's a theory that what makes something truly beautiful is a single, noticeable imperfection. Fire Emblem: Awakening bears this out. It is an inspired revision of a classic design, and one that is riven right through the middle with a problem the series can't solve. When your defining feature is permanent death, but when all that really means is a restart, should the game's structure change or turn a blind eye? Fire Emblem: Awakening doesn't just turn a blind eye, it practically admits defeat by allowing you - for the first time - to turn the whole thing off. If you do, defeated units retreat from the battlefield but are right as rain afterwards. This leads to a wealth of contradictions. If you're playing in Classic mode, where units die forever, their last words will often be about retreating. I lost a main character on the third mission, yet up she pops in the next ...

Essay / powerpoint notes

Powerpoint notes: intial idea/ game setting charachter diffcuity story world contains playstyle gear Npc morality classes characters classes Platform to run game - amount of players what it wont be on software we will be using / wont use Examples finance personnel construbutors Location office total cost source of money post-demo funding Essay: Intro to game  overall cost  Distubustion of cost   Examples for everything